Wednesday, August 28, 2013

A quick update on the Hind model. Starting to refine critical shapes and tweak the profile. I've also gone ahead with some hard surfacing on the head, hands and upper body armour.

Thursday, August 1, 2013

A quick and somewhat rough colour treatment for a character  bust I'm building in zbrush.
Just a low investment model to test the hard surface modelling features in the package.